INTERACTIVE

2019

HARD CANDY

   
Hard Candy is a gesture-controlled interactive audio-visual performance using Myo armband. Programmed in Max/JItter/MSP.

2019

LIPSTICK

Gesture-controlled Live Cinema
   

   
Lipstick is a gesture-controlled moving picture via Leap Motion and laptop built-in webcam, programmed in Max/Jitter. To the live electric music of Magnus Alexandersson – guitar, electronics, Girilal Baars – voice, theremin, electronics, Jonas Broberg – electronics, Lars Bröndum – electronics, theremin

2018-2019

STILL UNTITILED


Still Untitled is an interactive audiovisual performance utilising Leap Motion to translate the performer’s arm movements into real-time control of visual and auditory elements. Programmed in Max/Jitter/MSP.

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2013

WIND SOUND

   
Wind Sound is an interactive audio-visual performance using Kinect‘s Depth Detection for both image and sound. Visual in Processing & Sound in Max/MSP. Real-time Live Video using no pre-recorded material.

2012-2013

SOUND CATCHER

   
The gesture-controlledaudio-visual performance project integrates visuals and sound through Kinect technology, capturing and responding dynamically to the performer’s movements. Visual in Processing: Sound in Max/Msp.

Demonstration at Konsthall 3.14, Bergen, Norway
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2011

SEN NO SEN

   
Sen-No-Sen (Thousand Lines/Tusen Linjer) is a gesture-controlled audio-visual interactive performance in which both the visual and the audio are generated by the movements registered through Nintendo Wii Remote Controller. Programmed in Max/Msp.

2012

EXPERIMENTATION

   

The project Experimentation, developed during a residency at Humlab, Umeå University, Sweden, is an ambitious mixed-reality audiovisual performance utilising Kinect to synchronise sound and movement between a virtual environment avatar and the real-life performer. The project was documented as Machinima.  Visual programming in Processing.

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2010

YOU SAW ME TOMORROW

   
You Saw Me Tomorrow explores visual improvisation through the use of Nintendo’s Wii Remote Controller in combination with a laptop’s built-in iSight webcam—a setup Sachiko refers to as WiiSight. This system uses no prerecorded material; instead, all visuals are captured live and undergo real-time manipulation via Max/Jitter. To EAM by Magnus Alexanderson.
   

(FLUTTERING)


Fluttering is an EAM composition by Lars Bröndum with live electronic musicians. For this, Sachiko uses the same programming employed in You Saw Me Tomorrow to perform free visual improvisation on the fly.

2008

N00SHERE PLAYGROUND


Commissioned by Tagging Art in Copenhagen with support from the Danish Arts Council, N00sphere Playground is an interactive sound installation designed as a playground for Second Life avatars. The work was presented as part of the Virtual Move exhibition at the National Gallery of Denmark, and for that purpose received additional support from Humlab, Umeå University. The project was later documented as the Machinima N00sphere Playground. The work was relaunched in 2011 as part of Japanese Jazz and Art Festival in Second Life, together with a new SL work Seduction of Mermaid. Programmed in LindenScript.

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2008

[beyond}

   
[beyond] is an interactive audio-visual performance in which Magnus Alexanderson’s guitar playing dynamically alters the visuals in real time. The visual component centers on three female Noh theatre performers, filmed in Tokyo in 2006. Traditionally an art form reserved for male performers, Noh serves as a symbolic backdrop for exploring themes of tradition and transformation. Programmed in Max/Jitter.

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2006

FLURRY

   
Flurry is a gesture-controlled interactive sound installation that poetically blends the subjective with the objective, combining personal memories of snow with scientific descriptions of its properties. Through this juxtaposition of subjective memories and objective facts, Flurry invites visitors to reflect on how personal experiences and collective knowledge together shape our understanding. Programmed in Lingo/Director.

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Working at the Interactive Institute, Stockholm
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2006

GAME OF FREEDOM

   
Game of Freedom is a net artwork, commissioned by netfilmmakers.dk in Copenhagen for the edition Game of Navigation, The work examines the delicate balance of freedom of expression, contrasting its ideals with the devastating consequences of hate speech. By intertwining philosophical citations, imagery from The Poisonous Mushroom, and haunting photographs of the Jewish population during WWII, it presents a profound exploration of freedom’s fragility. Sound by Caleb Wood. Programmed in ActionScript/Flash.

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2003

LAST MEAL REQUESTED

   
Archived at Rhizome, New York, in 2003, as net artwork. The work takes up three human rights violations–the Halabja massacre (1988),the beating of Rodney King (1992),and the Taliban’s public execusion of Zarmeena (1999). By juxtaposing them with historical images and narratives, it reveals how the past still penetrates the present. Included in Rhizome’s educational CD-ROM compilation GROK (2006), which introduced internet art to new audiences while providing insights into its cultural and technological contexts.  Programmed in ActionScript/Flash.

2001

TRAPPED

   
Trapped is a net art, archived at Rhizome in 2001, New York. Composed with sampled images and citations from the Internet, the work probes into the dark psyche of serial killers, challenging viewers to confront the unsettling truths these behaviours reveal about human nature, and poses a thought-provoking question: how can we reconcile with these harsh realities? Trapped was selected for several New Media festivals and exhibitions, including FILE, São Paulo, Brazil (2004), and Ideologia II – Nordic Contemporary Art Biennial, Gothenburg, curated by Fa+ (2003). Programmed in Lingo/Shockwave/Director.

2000

THE NORNS


The Norns CD-ROM project, a two-year-long postgraduate endeavor at the Royal Institute of Art, builds upon Nyx, a previous postgraduate work in the UK. Both projects explore the representation of women as profound and enigmatic forces, embodying both creativity and darkness—reflecting the dual nature of perceived female power. The work debuted at the inaugural Electrohype 2000, a biennial new media festival in Malmö, Sweden, and was also presented at the Stuttgart Film Festival, where it was accompanied by an artist talk. Programmed in Lingo/Director.

Flow Chart

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