ABOUT
1962
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Born
In Yoga, Setagaya, Tokyo
1977-1978
Exchange Student in USA
At all girls’ preparatory school Walnut Hill High School in Massachusetts
1981-1984
Entered Tsuda University, Tokyo
Tsuda University, Japan’s oldest institution dedicated to women’s higher education, is renowned for its distinguished feminist perspective, strongly inspired by its founder, Umeko Tsuda.
1984-1985
International Graduate School at Stockholm University
Enrolled as a graduate student with special permission while still being an undergraduate. Earned credits were later transferred to the BA course in Tokyo.
1986-87
BA in International and Cultural Studies
After one year of absense from studies (1985-1987), earns BA with undergraduate thesis, titled The Situation of Swedish Women in the Workforce After WWII, which won a prestigious prize at Tsuda University. It highlights early commitment to exploring gender and social issues.
1987
Move to Sweden
1991
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Co-founded MASH with Magnus Alexanderson
FU, MASH’s first collaborative work, was created in 1991, with a grant from the Swedish Arts Council (Statens Kulturråd). For this installation by Sachiko, Magnus composed approximately 30 minutes of electroacoustic music, which served as the foundation for the project. Between 1991 and 1992, FU also included moments featuring a Butoh dancer, a modern dancer, and a violinist. The work toured Sweden, being presented in seven cities, including notable venues such as the Etnografiska Museet in Stockholm and Uppsala Konstmuseum. It was revived again in 2024 as part of Norrköpings Ljud at Norrköpings Konstmuseum.
1992
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First Solo Exhibition in Linköping, Sweden
A three-room site specific installation Epitaph I.
1994
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Second Solo Exhibition in Kalmar, Sweden
A second site sspecific installation Epitaph II at Kalmar Konstmuseum, which utilised their Art Labyrinth in the basement.
1995-1996
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skin add scratch (video)
First single channel video by MASH (Magnus Alexanderson and Sachiko Hayashi), which laid the foundation for its later works. White Hole (1997) and Stretched in Dark (2001) followed, forming MASH Video Trilogy.
1996-1997
MA with merit in Design and Digital Media, Coventry School of Art and Design, Coventry University, UK
Being accepted a year earlier in 1995, had to postpone enrolment until 1996 due to visa complications. During this waiting period, the course name was changed from Electronic Arts to Design and Digital Media. This transition underscores Sachiko’s familiarity in both fields.
MA project was a CD-ROM project titled Nyx.
1997
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White Hall (video)
Second Single Channel video work by MASH (Magnus Alexanderson and Sachiko Hayashi), as part of MASH Video Trilogy. Screened at various festivals including Not Still Art, New York, in 2002
1998-1999
Post-Graduate Studies in Computer Arts at the Royal Institute of Arts (Kungliga Konsthögskolan), Stockholm
IInitiating a CD-ROM project titled The Norns, which builds on the themes of a previous UK-based MA project, Nyx. Both works explore the representation of women as profound and enigmatic forces of creativity and darkness. Inspired by Nyx, the Greek goddess of the night, and The Norns, the Norse weavers of fate, these projects examine the duality of female power as both life-givers and harbingers of death. Superviser at the Royal Institute of Art: Peter Hellbom
1999
Founded DIAN(Digital Interactive Artists’ Network)
The foundation and subsequent international launch of DIAN aimed to create a collective platform for introducing and showcasing net art. In the early 2000s, DIAN gained further recognition when it was linked by the Whitney Museum’s Artport.
1999-2000
Special Student for Prof. Max Book, at the Royal Institute of Arts (Kungliga Konsthögskolan), Stockholm
Completing the two-year CD-ROM project The Norns, Completion of two-year-postgraduate-studies represented the highest level of education in art in Sweden at the time.
2000
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CD-ROM project the Norns at the inaugural Electrohype
The two-year-long project at the Royal Institute of Arts the Norns debuted at the inaugural Electrohype 2000, a biennial new media festival in Malmö, Sweden. The work was also shown at Stutgart Film Festival where presentation of the work was held.
2001
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Trapped (net art, Shockwave)
Archived at Rhizome in 2001, New York.
Composed with sampled images and citations from the Internet, the work probes into the dark psyche of serial killers, challenging viewers to confront the unsettling truths these behaviours reveal about human nature, and poses a thought-provoking question: how can we reconcile with these harsh realities? Trapped was selected for several New Media festivals and exhibitions, including FILE, São Paulo, Brazil (2004), and Ideologia II – Nordic Contemporary Art Biennial, Gothenburg, curated by Fa+ (2003).
2001
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Stretched in Dark (video)
This video marks the conclusion of the MASH Video Trilogy, which includes Skin Add Scratch (1995–1996) and White Hall (1997). Stretched in Dark was commissioned by the Swedish National Institute for Concerts, which also selected the entire trilogy for a national tour across eight cities in Sweden. The trilogy has garnered international recognition, with screenings at prominent events such as Not Still Art (White Hall) in New York and Transmediale (Stretched in Dark) in Berlin.
2000
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Series of Computer Graphics
Two series of large computer graphics: She Is A Cow and Keeping Up With Tradition. The latter was shown at among others at the Saitama Museum of Modern Art, Japan
2002
Participation in Reactions: A Global Response to the 9/11 Attacks
Exit Art, an alternative gallery space in New York City, mounted Reactions: A Global Response to the 9/11 Attacks, in January 2002. Recognizing that people everywhere had an urgent need to freely communicate their feelings publicly, the staff had sent out a worldwide appeal by letter and e-mail for individuals to send in creative responses. There was one simple criterion: each work had to be sized 8 1/2 x 11 inches. 2,443 pieces went on view. The exhibition travelled to other venues in USA and subsequently archived at the United States Library of Congress.
2003-2019
Editor of online Hz-journal
For the non-profit art/music artists-run organisation Fylkingen in Stockholm. Hz journal is a continuation of the legendary Fylkingen’s Bulletin from the 1960s which was dedicated to Art & Technology/Science. The notable articles in Hz journal include those by Pauline Oliveros, Roy Ascott, and Kim Cascone.
2003
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Last Meal Requested (net art, Flash)
Archived at Rhizome, New York, in 2003. The work takes up three human rights violations–the Halabja massacre (1988),the beating of Rodney King (1992),and the Taliban’s public execusion of Zarmeena (1999). By juxtaposing them with historical images and narratives, it reveals how the past still penetrates the present. The work was featured in several new media festivals, including the Thailand New Media Art Festival in Bangkok (2004). It was also included in Rhizome’s educational CD-ROM compilation GROK (2006), which introduced internet art to new audiences while providing insights into its cultural and technological contexts. GROK exemplified Rhizome’s dedication to archiving and promoting digital art, serving as a precursor to their later preservation initiatives, such as Webrecorder.
2003
Joint Lecture with Gunhild Borggren at the University of Copenhagen
Gunhild Borggren is a scholar on Japanese art at the Department of History.
2003
Artist-In-Residence at the Experimental Television Center, New York
Artist-in-residence at the renowned video studio the Experimental Television Center. Learned by practice over historical video synthesizers such as Abe/Paik Wobbulator, Jones’ Colorizer, etc. The material realised at this studio became the visual foundation for Boop-Oop-A-Doop
2003-2004
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Boop-Oop-A-Doop (video)
Boop-Oop-A-Doop is an observation and investigation of our daily life and plays with 3 different elements: creation of identity, media culture, and our own desire to be somebody else. By taking up two prominent figures in mass media culture, namely Marilyn Monroe and Betty Boop, the work focuses on how these three elements intermingle with one another, re-enforcing each element each time. Combining analogue and digital video techniques, Boop-Oop-A-Doop displays complex imagery in which such historical video synthesizers as Paik-Abe‘s Wobbulator, Jones’ Colorizer and FairLight are traceable. Included in Aspect Magazine DVD compilation vol. 7 Personas and Personalities as well as the Experimental Television Center‘s Experimental Television Center: 1969-2010 DVD Set
2004
2004-2007
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The Mundane Impressionable (video series)
The Mundane Impressionable is a video series that explores the magical moment in which the ordinary in our mundane life becomes extraordinary. A forgotten memory of the truth that the life resides in those forgettable moments of human activities.
2005
Article: Between Art And Technology
2005-2006
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Flurry (Interactive Sound Installation) produced by the Interactive Institute, Stockholm
Flurry is an interactive installation that centres on the theme of re-experiencing through engagement. Focusing on snow, the project collects people’s memories of snow in the form of voices and sounds. As visitors interact with simulated snowflakes, it triggers either a snow memory or snow sound. These personal recollections are juxtaposed with scientific texts describing the history and properties of snow that runs through the upper corner of the screen. A complex picture of human responses to snow emerges, allowing them to relive their own snow memories while gaining the experience of others that enrich their own experience. The project was produced by curator Björn Norberg and the Interactive Institute in Stockholm. First shown at the National Museum of Science and Technology/Tekniska Museet , Stockholm (2006). Later at Kulturhuset, as part of LARM festival, Stockholm (2007)
2006
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Främmande, a.k.a. Where You Stand (sound installation) at Östergötland County Museum, Sweden
Främmande, also known as Where You Stand, is a sound installation created for the Främmande exhibition at Östergötlands County Museum in 2006, by invitation. The installation features two texts, each presenting opposing views on the theme of “främmande” (the unknown, the unfamiliar, the strange, the foreign, guests, etc. in Swedish). These texts are taken from the internet and juxtaposed through the left and right channels of a stereo recording, played through speakers placed on the floor. As you move through the installation, your position determines which aspects of the texts catch your attention, engaging you with the varying perspectives based on where you stand.
2006
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Game of Freedom (net art)
The work examines the delicate balance of freedom of expression, contrasting its ideals with the devastating consequences of hate speech. By intertwining philosophical citations, imagery from The Poisonous Mushroom, and haunting photographs of the Jewish population during WWII, it presents a profound exploration of freedom’s fragility. Commissioned by netfilmmakers.dk in Copenhagen for the edition Game of Navigation.
2006
Interview: Java Museum by Agricola de Cologne
2006
Guest Lecturer at Humlab, Umeå University, Sweden
About Copyleft, Wikipedia, etc. This lecture served as a foundation for the article “Behind Technology: Sampling, Copyleft, Wikipedia, and Transformation of Authorship and Culture in Digital Media”
2007
Article: Behind Technology: Sampling, Copyleft, Wikipedia, and Transformation of Authorship and Culture in Digital Media
Based on the guest lecture held at Humlab, Umeå University, one year earlier. Published in online Hz-journal, later also published in Polish Art Magazine Format.
2007
Guest Lecturer on Electronic Art, Linköping University
2007
Article: Art and Sound in Stockholm New Music (’06) and LARM-Nordic Sound Art Festival (’07)
2007-2008
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N00sphere Playground (interactive sound installation in Second Life) at the National Gallery of Denmark, Copenhagen
Debut in Second Life with interactive sound installation N00sphere Playground in 2007- 2008. The work was commissioned by Tagging Art in Copenhagen with support from the Danish Arts Council. Additional support from Humlab, Umeå University, Sweden. Shown as part of Virtual Move exhibition at the National Gallery of Denmark. The work was later documented as Machinima N00sphere Playground.
2007-2010
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Member of Avatar Orchestra Metaverse in Second Life as Goodwin Seiling
Following the debut in Second Life with the interactive sound installation N00sphere Playground, became an active member of Avatar Orchestra Metaverse (AOM) as a virtual musician. In 2008, also designed the stage set and HUD receiver for AOM’s PwRHm (composer: Humming Pera), which premiered at the Deep Listening Institute in New York.
2008
Artist-In-Residence at the Experimental Television Center
Second residency at the Experimental Television Center. ETC is a legendary video studio with opportunities for video artists to work with historical video synthesizers such as Paik/Abe Wobbulator, Jone’s Colorizer, etc.
2008
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[beyond] (interactive audio-visual performance)
The visuals of [beyond] focus on three female Noh theatre performers, filmed in Tokyo in 2006. Traditionally an art form reserved for male performers, Noh theatre has recently begun to recognise the contributions and talent of female performers, whose artistry is both documented and celebrated in this piece. The footage was further transformed using historical video synthesisers at the Experimental Television Centre, adding a layered and experimental dimension to the visuals. The interactive audiovisual elements of [beyond] are linked through a computer program (Max/Jitter, programmed by Sachiko Hayashi) and guided by human perception, creating a flexible yet complex structural composition. The work has been showcased at two prestigious Swedish festivals: Norberg Festival (2010) and Sound of Stockholm (2010).
2010
Artist-In-Residence at USF, Bergen, Norway
USF art residency in Bergen, Norway has harboured artists/writers/musicians from variouss fields since 1999. This residency at USF focused on developing visual improvisation using Nintendo’s Wii Remote Controller, enabling gestures and movements to control on-screen visuals via Max/Jitter. USF has since become a key venue for the development of new works, with recurring residencies continuing to take place.
2010
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You Saw Me Tomorrow (gesture-controlled live cinema to EAM music)
You Saw Me Tomorrow, created during a residency at USF in Bergen, Norway, explores visual improvisation through the use of Nintendo’s Wii Remote Controller in combination with a laptop’s built-in iSight webcam—a setup Sachiko refers to as WiiSight. This system uses no prerecorded material; instead, all visuals are captured live and undergo real-time manipulation via Max/Jitter. The work premiered at Fylkingen, Stockholm, in 2010.
2010-2011
2010-2019
Visual Improvisation
A period of experimentation with the Wii Remote, Kinect, Leap Motion and Myo armband, focusing on creating visual improvisations by using gesture as the primary interface. These works aimed to integrate visual improvisation into concert settings, performed alongside live electronic musicians.
2010-2013
Curator of Virtual Residency Yoshikaze Up-In-The-Air Residency in Second Life, with support from Humlab, Umeå University
Founded Yoshikaze virtual artist-in-residence programme with support from Humlab, a digital humanities studio at Umeå University in Sweden. Yoshikaze hosted nine virtual artists between 2010 and 2013, including Alan Sondheim and Fau Ferdinand to name only a couple of examples. Works created during the Yoshikaze residencies were presented as physical exhibitions at Umeå University at the conclusion of each residency.
2011
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process (video)
process consists of five video clips, each featuring a dancer and his/her movements. It discloses the behind-the-scenes creative process and blurs the line between the public and the private. Revealing what is normally hidden, process creates an in-between space where the exposed reenacts with the concealed.
2011
Artist Talk at BEK, Bergen
BEK – Bergen Centre for Electronic Arts – is an interdisciplinary production centre for art and technology, established in 2000 in Bergen, Norway.
2011-2012
Residency at Humlab, Umeå University
Humlab, a digital humanities studio at Umeå University, hosted a real-life residency to develop a mixed reality project that used Kinect to synchronise movements between a real-life performer and a Second Life avatar. Humlab had previously provided significant support for Second Life projects such as N00sphere Playground and Yoshikaze virtual residency programme.
2012
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Experimentation (mixed reality audio-visual performance in Second Life, using Kinect)
The project completed during a residency at Humlab, Umeå University, Sweden, was documented as Machinima. This mixed reality audiovisual performance utilised Kinect to synchronise sound and movements between a virtual environment avatar and the real-life user/performer. More info
2012-2013
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Sound Catcher (Live Cinema Performance) using Kinect
The gesture-controlled audio-visual performance project now integrates visuals and sound through Kinect technology, capturing and responding dynamically to the performer’s movements. Visual in Processing: Sound in Max/Msp
2012-2013
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Sen-No-Sen (generative audio-visual performance using Wii Remote Controller)
Sen-No-Sen (Thousand Lines/Tusen Linjer) is a audio-visual performance in which both the visual and the audio are generated by the movements registered through Nintendo Wii Remote Controller. Programmed in Max/Msp/Jitter
2013
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Wind Sound (interactive audio-visual performance)
Wind Sound is a video documentation of a project using Kinect‘s Depth Detection for both image and sound. Visual in Processing & Sound in Max/MSP. Real-time Live Video using no pre-recorded material. Done at USF, Bergen, 2013.
2014
2014
Article:A Brief Historical Overview of Fylkingen’s Journals
2014-2015
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Memory Loop (video)
Memory Loop is a collaborative project between Jair Rohm Parker Wells (music) and Sachiko Hayashi (image), comprising three independent video works: Jair Rohm, Sachiko, and Magnus. Each piece explores the ineffable emotions tied to the passage of time, as captured in family photographs. Through these images, photography becomes a medium for weaving the threads of time, connecting the past to the present in a continuous loop of memory and reflection.
2018-2019
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Still Untitled (gesture-controlled interactive audio-visual performance)
Still Untitled is an interactive audiovisual performance utilising Leap Motion to translate the performer’s arm movements into real-time control of visual and auditory elements. To the generative moving picture, the laptop itself serves as a resonant box, amplifying and shaping the sound, creating a cohesive interplay between gesture, sound, and visuals.
2019
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Lipstick to Live Music (gesture-cotrolled live cinema)
Gesture-controlled moving picture via Leap Motion and laptop built-in webcam. To the live electric music of Magnus Alexandersson – guitar, electronics, Girilal Baars – voice, theremin, electronics, Jonas Broberg – electronics, Lars Bröndum – electronics, theremin
2019
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Hard Candy (gesture-controlled interactive audio-visual performance)
Hard Candy is an interactive audiovisual performance that uses the Myo armband as its interface. The armband leverages electromyography (EMG) sensors to detect electrical signals produced by muscle contractions in the forearm. During the performance, the Myo armband translates the performer’s muscle activity into precise control inputs, enabling real-time manipulation of both visual and auditory elements.
2021
2023-present
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GenAI Image and Video Series
Various Gen AI image and video series based on the imageries generated with Midjourney. From cat woman to ghostly imageries from the past.
2023- ongoing
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Forming Sa-AI-Rohm with Jair-Rohm Parker Wells
Collaboration with Jair-Rohm Parker Wells (music) as Sa-AI-Rohm on short GenAI videos: Astro Girl I & II, and Shabons.
2024
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Echoes Unseen (gen AI video trilogy)
GenAI videos—Collage Me, Women with A Camera, and In My Mind’s Eye— together form the trilogy Echoes Unseen.
The trilogy is a journey through time, memory, and imagination, told with the lens of artificial intelligence. Each piece in the trilogy serves as a chapter in an evolving narrative that converges the past with the present and ventures into the limitless realms of the human psyche. Collaboration with Nina Sobell on sound for In My Mind’s Eye. Selected as the Best Short Film 10-20 min. at LuminaFlickss International Short Film Fest.
2025-ongoing
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Mara Series (generative AI video series)
The GenAI video series, Mara, based on images generated with Midjourney, explores the representation of women as profound and enigmatic forces of both creativity and darkness. The work continues themes of the dual nature of female power, first examined over 25 years ago during postgraduate studies in the UK and Stockholm, through the CD-ROM projects Nyx and The Norns, respectively.